Then there’s Big Thunder Mountain, which doesn’t really resemble anything that I can think of, where you must navigate a mine-cart by selecting different routes while trying to finish in the proper station. Autopia plays a bit like a Road Fighter, Space Mountain is a lot like Simon Says, and Haunted Mansion and Pirates of the Caribbean are both side-scrolling platformers. The mini-games cover quite a variety of play-styles. Five of them are based on the park’s various rides, while one is simple trivia given by people scattered around the park. To achieve this, you must complete six mini-games. The premise of the game revolves around finding six silver keys to open the castle. It’s really strange to think that anyone could base a game on an amusement park, but Capcom aren’t the only people who’ve tried. All the walkways are replaced by grass, it’s sparsely populated, and there are no lines to get on rides. You should totally visit there one day, it’s great! Adventures in the Magical Kingdom takes place in, I think, DisneyLand in California, but it’s a more idealized version. Plus, everything is so damned expensive and eye-catching. So the place is packed wall to wall with people at every hour of the day, and the line-ups are, like, a bajillion miles long. I can confirm that it is indeed a pretty magical and surreal place, with one major problem: everybody knows it’s a magical place, and they want to go there. I’ve been to Walt Disney World in Florida twice in my life, once as a child, and again as an early teen. Today, I’m going to look at their lamest Disney title: Adventures in the Magic Kingdom. Between Duck Tales and Chip ‘n Dale, Capcom made the most of their license. Of particular interest are their Disney licensed titles. While licensed titles are generally known to be mediocre in this day and age, it wasn’t the case back in the early days, and Capcom did some of the best. That’s not to say that they were infallible, but few, if any, of their early games are bad beyond reason. Out of all the companies that worked on the original Nintendo platform, few can claim to have produced such consistently high-quality titles. And since characters can only perform one action at a time, you’ll often have them tell you - politely, since they are from Disney - that they have to finish what they’re doing before tackling something else.You can generally bet that you’re in for a treat if you pick up an NES game developed or published by Capcom. Actions can range from a minute to hours to complete, meaning this is a time management act of the highest order. The bulk of your time will be spent getting the Disney and Pixar characters you unlock to perform various tasks in order to produce in-game currency (Magic), earn experience points and produce items that help you add more characters to the park or level up the ones you already have. Simply tapping on them and sending them to their desired destination gets it done, and collecting Happiness from them allows you to help your park advance. That part of the Disney Magic Kingdoms gameplay serves as a (very) light theme park simulator, as the idea is to make as many of the guests’ wishes come true as possible. After you unlock one of the adjoining “lands,” you’ll get to work laying down Disney attractions, including rides, character houses and restaurants. The kingdom in question looks like an amalgam of various Disney Parks, though it owes the most to the Magic Kingdom from Walt Disney World, right down to Main Street USA and the statue of Mickey and Walt Disney that serves as its hub. They need your help because a magical kingdom has been overrun by dark magic, with Maleficent looking like the prime suspect. The tutorial for Disney Magic Kingdoms quickly introduces a bunch of them, from the obvious (Mickey Mouse) to the slightly more obscure (Merlin, as seen in The Sword in the Stone). Disney Magic Kingdom is a tycoon/city builder, where the player builds and run a Disney Theme Park, while following multiple story lines driven by the main Disney characters.
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